<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Edge of Dusk Newsletter</title><description>The latest news from Edge of Dusk. Visit edgeofdusk.com for more info.</description><link>https://edgeofdusk.com/</link><language>en-us</language><atom:link href="https://edgeofdusk.com/newsletter/rss.xml" rel="self" type="application/rss+xml"/><image><url>https://edgeofdusk.com/icons/ms-icon-144x144.png</url><title>Edge of Dusk Newsletter</title><link>https://edgeofdusk.com/</link><width>144</width><height>144</height></image><category>Newsletter</category><category>Game Development</category><copyright>Copyright 2023 Edge of Dusk</copyright><item><title>Meet our two awesome interns</title><link>https://edgeofdusk.com/newsletter/meet_our_two_awesome_interns/</link><guid>https://edgeofdusk.com/newsletter/meet_our_two_awesome_interns/</guid><description>This summer, Jef and Hans joined our studio for two months, interning as part of their university education. They dove right in, working on Strom Peregrine. Jef focused on narrative and level design while Hans created concept art and animations. Their work-ethic was only matched by their creativity. We could not have wished for better teammates. So, without further ado, I give them the floor to introduce themselves.</description><pubDate>Thu, 26 Sep 2024 00:00:00 GMT</pubDate><content:encoded>&lt;h2&gt;Jef&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;https://edgeofdusk.com/newsletter/20240926-meet_our_two_awesome_interns/Jef.png&quot; alt=&quot;Jef&quot;&gt;
Hi, I’m Jef, I&apos;m an up-and-coming game designer from Belgium.&lt;/p&gt;
&lt;p&gt;I’ve been an intern here at Edge of Dusk since August this year! Working mainly as a narrative and level designer for their upcoming title: Strom Peregrine, has been a super rewarding experience so far!&lt;/p&gt;
&lt;p&gt;The studio has really allowed me to take a deep dive into my passion for storytelling and intricate level design, and I’m really happy with the results we have produced together.&lt;/p&gt;
&lt;p&gt;In my final weeks at the studio, I’ll be shifting my focus to an exciting new project: Blue House. I’ll be delving into the narrative again, with the goal of making the experience Blue House wants to offer even more meaningful for players.&lt;/p&gt;
&lt;p&gt;Collaborating with the talented and supportive team at Edge of Dusk has been a pleasure, and I look forward to applying everything I’ve learned to my master&apos;s program this year, where I hope to create a story-driven game of my own.&lt;/p&gt;
&lt;p&gt;For those who are curious, a prototype of my story I Hate the Rain is available on my itch.io: &lt;a href=&quot;https://casuallyjeffing.itch.io/&quot;&gt;https://casuallyjeffing.itch.io/&lt;/a&gt;, and I plan to update it soon with a full version!&lt;/p&gt;
&lt;p&gt;Once again, thank you to Annemieke and Robert from Edge of Dusk for this incredible opportunity. I look forward to when our paths cross again after my internship.&lt;/p&gt;
&lt;hr&gt;
&lt;h2&gt;Hans&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;https://edgeofdusk.com/newsletter/20240926-meet_our_two_awesome_interns/Hans.png&quot; alt=&quot;Hans&quot;&gt;
Hello there, my name is Hans! I&apos;m currently a master student in animation at LUCA School of Arts, campus C-Mine. For the past three years I have indulged myself in 2D animation and concept art, with a special interest in horror and creatures.&lt;/p&gt;
&lt;p&gt;Thanks to Edge of Dusk, I got the chance to learn as an intern about work within the game industry. I mainly worked on creating the visuals for the game. This went from brainstorming about characters and their environments to animating said characters.&lt;/p&gt;
&lt;p&gt;I want to sincerely thank both Annemieke and Robert for this experience and allowing me to grow as an artist. It was a pleasure to be able to be part of the team and getting to know more about their upcoming game: Strom Peregrine.&lt;/p&gt;
&lt;p&gt;If I sparked your interest, please feel free to check out my current project: Being (trans) HANS on my website: &lt;a href=&quot;https://hansbonnez.wixsite.com/hansanimation&quot;&gt;https://hansbonnez.wixsite.com/hansanimation&lt;/a&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;We, at Edge of Dusk, are very grateful to have had the pleasure to work with Jef and Hans. We will follow their carreers with great interest.&lt;/p&gt;
&lt;p&gt;With that, the only thing left to do is to wish you all a very pleasant weekend.&lt;/p&gt;
</content:encoded><media:content medium="image" url="https://edgeofdusk.com/newsletter/20240926-meet_our_two_awesome_interns/banner.jpg" width="1200" height="630" type="image/jpeg"/><category>interns</category><category>introduction</category><author>info@edgeofdusk.com (Robert van Barlingen)</author><enclosure url="https://edgeofdusk.com/newsletter/20240926-meet_our_two_awesome_interns/banner.jpg" length="0" type="image/jpeg"/></item><item><title>Events, events, a name change and more events</title><link>https://edgeofdusk.com/newsletter/events_events_a_name_change_and_more_events/</link><guid>https://edgeofdusk.com/newsletter/events_events_a_name_change_and_more_events/</guid><description>It&apos;s been a bustling couple of months in our little world of game development and art. Annemieke has been busy designing, building and running a booth at various consumer events. We presented the demo of our game in front of a large audience and we decided to change the name of our game.</description><pubDate>Tue, 28 May 2024 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Good morning, and in case I don&apos;t see ya, good afternoon, good evening, and good night! (Brownie points if you know the movie.)&lt;/p&gt;
&lt;p&gt;It&apos;s been a bustling couple of months in our little world of game development and art. Annemieke has taken a deep dive into the mysterious art of running a booth at consumer events. Her &lt;a href=&quot;https://www.bluefernarts.com/&quot;&gt;Blue Fern Arts&lt;/a&gt; banner was proudly displayed at events the likes of...&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://comicconbrussels.com/en/homepage-en/&quot;&gt;Comic Con Brussels&lt;/a&gt;
&lt;img src=&quot;https://edgeofdusk.com/newsletter/20240528-events_events_a_name_change_and_more_events/comic_con_brussels.webp&quot; alt=&quot;Comic Con Brussels&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://facts.be/en/&quot;&gt;FACTS&lt;/a&gt;
&lt;img src=&quot;https://edgeofdusk.com/newsletter/20240528-events_events_a_name_change_and_more_events/facts.webp&quot; alt=&quot;FACTS&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://comicconholland.nl/en/homepage-en/&quot;&gt;Comic Con Holland&lt;/a&gt;
&lt;img src=&quot;https://edgeofdusk.com/newsletter/20240528-events_events_a_name_change_and_more_events/comic_con_holland.webp&quot; alt=&quot;Comic Con Holland&quot;&gt;&lt;/p&gt;
&lt;p&gt;and &lt;a href=&quot;https://www.mysteriafantasy.be/&quot;&gt;Mysteria&lt;/a&gt;
&lt;img src=&quot;https://edgeofdusk.com/newsletter/20240528-events_events_a_name_change_and_more_events/mysteria.webp&quot; alt=&quot;Mysteria&quot;&gt;&lt;/p&gt;
&lt;p&gt;It was an astounding success, especially since this was her first foray into running a booth. She had considerable sales, fun conversations with visitors, and many people even showed interest in the little promotions material she had about our game... And food. There was lots of good food at the events. 😄&lt;/p&gt;
&lt;p&gt;In the long run, she plans to have more promotional material for our game. She would have two handheld devices at her booth on which customers can play our demo. She would also have a screen behind her that shows a looping trailer or a mirror of what is displayed on one of the two handhelds. (Thank you Robby Bisschop @ &lt;a href=&quot;https://piratepr.com/&quot;&gt;Pirate PR&lt;/a&gt; for that wonderful suggestion.)&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Do you have any other cool ideas for her booth? Let us know on &lt;a href=&quot;https://discord.gg/HA6repTxJF&quot;&gt;our discord&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Also, in the future, we&apos;re considering making a video detailing her booth and the business side of running a booth. Is that something that would interest you?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Want to come visit Annemieke yourself at an upcoming event? She will be present as an exhibitor at the following events&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://www.elftopia.be/en/homepage/&quot;&gt;Elftopia&lt;/a&gt;: August 10-11 2024&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://spiel-essen.de/de/&quot;&gt;Spiel Essen&lt;/a&gt;: October 3-6 2024&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://comicconbrussels.com/en/homepage-en/&quot;&gt;Comic Con Brussels&lt;/a&gt;: October 26-27 2024&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://facts.be/nl/&quot;&gt;FACTS Ghent&lt;/a&gt;: November 2-3 2024&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.geekvillage.be/&quot;&gt;Geek Village Genk&lt;/a&gt;: November 17 2024&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;p&gt;In other news...&lt;/p&gt;
&lt;p&gt;We were invited to showcase our prototype at &lt;a href=&quot;https://indiegamesalon.differentperspectives.be/&quot;&gt;Indie Game Salon Returns&lt;/a&gt;. It was an amazing event, full of hobbyist and professional game developers. We received useful feedback, were inspired by the other games on display and we even made some new friends.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://edgeofdusk.com/newsletter/20240528-events_events_a_name_change_and_more_events/indie_game_salon_1.webp&quot; alt=&quot;Presentation picture 1&quot;&gt;
&lt;img src=&quot;https://edgeofdusk.com/newsletter/20240528-events_events_a_name_change_and_more_events/indie_game_salon_3.webp&quot; alt=&quot;Presentation picture 3&quot;&gt;
&lt;img src=&quot;https://edgeofdusk.com/newsletter/20240528-events_events_a_name_change_and_more_events/indie_game_salon_4.webp&quot; alt=&quot;Presentation picture 4&quot;&gt;&lt;/p&gt;
&lt;p&gt;This was the second time time we presented our game at such an event. The first time was Meet &apos;N Build in Charleroi.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://edgeofdusk.com/newsletter/20240528-events_events_a_name_change_and_more_events/Meet_N_Build.webp&quot; alt=&quot;Presentation picture 5&quot;&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;We have also decided to change the name of our game from &lt;strong&gt;Strom: Svamp&apos;s Journey&lt;/strong&gt; to &lt;strong&gt;Strom Peregrine&lt;/strong&gt;. The reason was that we often received the comment that Strom: Svamp&apos;s Journey was too long, confusing and hard to remember. We thought long and hard and decided that &quot;peregrine&quot; is the ideal name for our project.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://edgeofdusk.com/newsletter/20240528-events_events_a_name_change_and_more_events/Peregrine_definition.webp&quot; alt=&quot;Peregrine definition&quot;&gt;&lt;/p&gt;
&lt;p&gt;Peregrine is defined, according to merriam-webster, as &lt;em&gt;&quot;Having a tendency to wander&quot;&lt;/em&gt;. Other dictionaries also define it as &lt;em&gt;&quot;alien&quot;&lt;/em&gt; or &lt;em&gt;&quot;foreign&quot;&lt;/em&gt;. In our game, you play as Svamp, a young fungus who seeks a new home by visiting different insect colonies. Sadly, this is not an easy task, as he doesn&apos;t seem to fit in anywhere. You see how peregrine is an apt description of Svamp&apos;s fate. &lt;br&gt;
Additionally, &quot;peregrine&quot; is most commonly associated with the peregrine falcon. This is not directly related to our game, but the additional association with nature is a welcome one.&lt;/p&gt;
&lt;p&gt;We would have loved to simply call our game Peregrine. Sadly, there already exists a game called Peregrine. Therefore, we decided to maintain the word Strom in the title. Strom is the Czech word for tree. In the game, the tree in which most insects live is also called Strom.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;What do you think of the new title? Do you have suggestions for a different title? Let us know!&lt;/em&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;Lastly, I am working on a very exciting project that will be announced soon. It involves something that we all love so very dearly: ﻿data. Lots and lots of data.&lt;/p&gt;
&lt;p&gt;We wish you all a very pleasant week and till next time.&lt;/p&gt;
</content:encoded><media:content medium="image" url="https://edgeofdusk.com/newsletter/20240528-events_events_a_name_change_and_more_events/banner.jpg" width="1200" height="630" type="image/jpeg"/><category>events</category><category>Strom</category><category>Peregrine</category><category>presentation</category><category>pitch</category><author>info@edgeofdusk.com (Robert van Barlingen)</author><enclosure url="https://edgeofdusk.com/newsletter/20240528-events_events_a_name_change_and_more_events/banner.jpg" length="0" type="image/jpeg"/></item></channel></rss>